SM_SETHANDLE (1.2)
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#define INCL_WINSTATICS
SM_SETHANDLE
mp1 = MPFROMLONG((ULONG) hObj); /* handle of object */
mp2 = 0L; /* not used, must be zero */
An application sends an SM_SETHANDLE message to set the icon or the bitmap
handle for a static control.
Parameter Description
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hObj Low and high word of mp1. Identifies the object handle.
Return Value
The return value is the handle passed in the hObj parameter.
See Also
SM_QUERYHANDLE
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