Important Notice
The pages on this site contain documentation for very old MS-DOS software,
purely for historical purposes.
If you're looking for up-to-date documentation, particularly for programming,
you should not rely on the information found here, as it will be woefully
out of date.
Duration and Tempo Commands
◄Contents► ◄Index► ◄Back►
──────────────────────────────────────────────────────────────────────────────
Duration and Tempo Commands
■ Duration Action
════════ ═══════════════════════════════════════════════════════════
Llength Sets the length of each note. L4 is a quarter note, L1
is a whole note, and so on. The range for n is 1-64. The
length may also follow the note when only a change of
length is desired for a particular note. For example, A16
can be equivalent to L16A.
ML Sets "music legato" so that each note plays the full
period set by length (L).
MN Sets "music normal" so that each note plays 7/8 of the
time determined by the length (L).
MS Sets "music staccato" so that each note plays 3/4 of the
time determined by the length (L).
■ Tempo Action
═══════ ═══════════════════════════════════════════════════════════
Ppause Specifies a pause, ranging from 1-64. This option
corresponds to the length of each note, set with Llength.
Ttempo Sets the "tempo," or the number of L4 quarter notes per
minute. The range for n is 32-255. The default for n is 120.
Note: Because of the slow clock-interrupt rate, some notes
do not play at higher tempos (such as L64 at T255). A period
. after a note causes the note to play 3/2 times the length
determined by L (length) times T (tempo):
• The period has the same meaning as in a musical score.
• Multiple periods can appear after a note.
• Each period adds a length equal to one-half the length of
the previous period. For example:
Command Description
═══════ ═════════════════════════════════════════════
A. Plays 1 + 1/2, or 3/2 times the length
A.. Plays 1 + 1/2 + 1/4, or 7/4 times the length
Note: Periods can appear after a pause (P). In this case,
the pause length is scaled in the same way notes are scaled.
See: ◄Foreground/Background Operations (PLAY)►
◄Octave and Tone Commands►
◄PLAY Statement (Music)►