◄Summary► ◄Example► ◄Up► ◄Contents► ◄Index► ◄Back► ──────────────────────────────────────────────────────────────────────────── The video modes applicable to the various machine models and video adapters are as follows: Mode Resolution Colors Display 00h 40-by-25 color burst off 16 Text 01h 40-by-25 16 Text 02h 80-by-25 ── ── color burst off 16 Text 03h 80-by-25 16 Text 04h 320-by-200 4 Graphics 05h 320-by-200 color burst off 4 Graphics 06h 640-by-200 2 Graphics 07h 80-by-25 2* Text 08h 160-by-200 16 Graphics 09h 320-by-200 16 Graphics 0Ah 640-by-200 4 Graphics 0Bh Reserved 0Ch Reserved 0Dh 320-by-200 16 Graphics 0Eh 640-by-200 16 Graphics 0Fh 640-by-350 2* Graphics 10h 640-by-350 4£ Graphics 10h 640-by-350 16§ Graphics 11h 640-by-480 2 Graphics 12h 640-by-480 16 Graphics 13h 320-by-200 256 Graphics * Monochrome monitor only. £ EGA with 64K of RAM. § EGA with 128K or more of RAM. The presence or absence of color burst is only significant when a composite monitor is being used. For RGB monitors, there is no functional difference between modes 00h and 01h or modes 02h and 03h. On the CGA, two palettes are available in mode 04h and one in mode 05h. On the PC/AT, PCjr, and PS/2, if bit 7 of AL is set, the display buffer is not cleared when a new mode is selected. On the PC or PC/XT, this capability is available only when an EGA (which has its own ROM BIOS) is installed. -♦-