Assembly Language Help (alang.hlp) (Table of Contents; Topic list)
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Int 10h Function 00h
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     The video modes applicable to the various machine models and
     video adapters are as follows:
 
     Mode     Resolution         Colors     Display
 
     00h      40-by-25
              color burst off     16        Text
     01h      40-by-25            16        Text
     02h      80-by-25            ──        ──
              color burst off     16        Text
     03h      80-by-25            16        Text
     04h      320-by-200           4        Graphics
     05h      320-by-200
              color burst off      4        Graphics
     06h      640-by-200           2        Graphics
     07h      80-by-25             2*       Text
     08h      160-by-200          16        Graphics
     09h      320-by-200          16        Graphics
     0Ah      640-by-200           4        Graphics
     0Bh      Reserved
     0Ch      Reserved
     0Dh      320-by-200          16        Graphics
     0Eh      640-by-200          16        Graphics
     0Fh      640-by-350           2*       Graphics
     10h      640-by-350           4£       Graphics
     10h      640-by-350          16§       Graphics
     11h      640-by-480           2        Graphics
     12h      640-by-480          16        Graphics
     13h      320-by-200         256        Graphics
 
     *   Monochrome monitor only.
     £   EGA with 64K of RAM.
     §   EGA with 128K or more of RAM.
 
     The presence or absence of color burst is only significant when a
     composite monitor is being used. For RGB monitors, there is no
     functional difference between modes 00h and 01h or modes 02h and
     03h. On the CGA, two palettes are available in mode 04h and one in
     mode 05h.
 
     On the PC/AT, PCjr, and PS/2, if bit 7 of AL is set, the display
     buffer is not cleared when a new mode is selected. On the PC or PC/XT,
     this capability is available only when an EGA (which has its own ROM
     BIOS) is installed.
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