◄Summary► ◄Up► ◄Contents► ◄Index► ◄Back► ──────────────────────────────────────────────────────────────────────────── In text modes, this function selects only the border color. The background color of each individual character is controlled by the upper 4 bits of that character's attribute byte. On the CGA and EGA, this function is valid for palette selection only in 320-by-200 4-color graphics modes. In 320-by-200 4-color graphics modes, if register Bh = 01h, the following palettes may be selected: Palette Pixel value Color 0 0 Same as background 1 Green 2 Red 3 Brown or yellow 1 0 Same as background 1 Cyan 2 Magenta 3 White On the CGA in 640-by-200 2-color graphics mode, the background color selected with this function actually controls the display color for nonzero pixels; zero pixels are always displayed as black. On the PCjr in 640-by-200 2-color graphics mode, if Bh = 00h and bit 0 of register BL is cleared, pixel value 1 is displayed as white; if bit 0 is set, pixel value 1 is displayed as black. -♦-