◄Up► ◄Contents► ◄Index► ◄Back► ──────────────────────────────────────────────────────────────────────────── Displacement (disp) bytes give the offset for memory operands. In instruction coding, the possible lengths (in bytes) are shown in parentheses. Use a one-byte displacement for a byte offset, such as MOV ax, [bx+4] A two-byte displacement is a near pointer. A displacement of zero means no offset. Under the .386 and .486 directives, offsets can be up to four bytes. -♦-