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COLOR Statement Details
  Syntax  Details  Example                 Contents  Index  Back
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The COLOR statement sets the foreground or background colors for the
display.
 
COLOR [foreground&] [,[background&] [,border&]]    Screen mode 0 (text only)
COLOR [foreground&]                                Screen mode 4
COLOR [foreground&] [,background&]                 Screen modes 7-10
COLOR [foreground&]                                Screen modes 12, 13
 
    ■ Screen mode 0 (text only) syntax:
          COLOR  [foreground&] [,background&] [,border&]]
      - The foreground color value must be an integer expression between 0
        and 31, inclusive. Sixteen colors can be selected with the
        integers 0-15. A blinking version of a color is specified by
        adding 16 to the color number. For example, a blinking color 7
        is equal to 7 + 16, or 23.
      - The background color value is an integer expression between 0 and
        7, inclusive, and is the color of the background for each text
        character. Blinking background colors are not supported.
      - The border color, which fills the screen area outside the text
        area, is an integer expression between 0 and 15, inclusive. Note
        that the border& argument has no effect with the following adapters:
            the IBM Enhanced Graphics Adapter (EGA),
            the IBM Video Graphics Array adapter (VGA), and
            the IBM Multicolor Graphics Array adapter (MCGA).
 
    ■ Screen mode 1 syntax:
          COLOR  [background&] [,palette%]
      - The background color value must be an integer expression between
        0 and 3, inclusive.
      - The palette% argument is an integer expression with an odd or even
        value, between 0 and 255, inclusive. An even value makes available
        one set of three default foreground colors, and an odd value makes
        available a different default set. The following BASIC code defines
        the two default sets of colors in terms of EGA PALETTE statements:
 
            ' Definition of the even palette-number set.
            COLOR ,0     ' In screen mode 1, an even palette number
                         ' is equivalent to next three EGA PALETTE
                         ' statements:
            PALETTE 1,2  ' EGA Attribute 1 = color 2 (green)
            PALETTE 2,4  ' EGA Attribute 2 = color 4 (red)
            PALETTE 3,6  ' EGA Attribute 3 = color 6 (yellow)
 
            ' Definition of the odd palette number set
            COLOR ,1     ' In screen mode 1, an odd palette-number
                         ' is equivalent to:
            PALETTE 1,3  ' EGA Attribute 1 = color 3 (cyan)
            PALETTE 2,5  ' EGA Attribute 2 = color 5 (magenta)
            PALETTE 3,7  ' EGA Attribute 3 = color 7 (white)
 
        Important:  In screen mode 1, a COLOR statement overrides PALETTE
        statements that were executed previously.
 
    ■ Screen mode 4 syntax:
         COLOR [foreground&]
      - The argument foreground&, the screen foreground color value, is
        an integer expression between 0 and 15, inclusive. This expression
        sets the display color associated with color attribute 1 only. The
        screen background color is fixed as black.
 
    ■ Screen mode 7-10 syntax:
          COLOR  [foreground&] [,background&]
      - The foreground, the line-drawing color, is a color attribute.
      - The background, the screen color, is a display color.
 
    ■ Screen mode 12-13 syntax:
          COLOR  [foreground&]
      - The foreground, the line drawing color, is a color attribute.
 
    ■ The COLOR statement does not determine the range of available
      colors. The combination of adapter, display, and the screen mode
      determine the color range. See the SCREEN statement for more
      details. If you use COLOR statement arguments outside these valid
      ranges, BASIC generates the error message, "Illegal function call."
 
Usage Notes
    ■ BASIC generates the error message, "Illegal function call" if the
      COLOR statement is used in screen modes 2, 3, or 11. Use the
      PALETTE statement to set the color in screen mode 11.
    ■ The foreground can be the same color as the background, making
      characters and graphics invisible.
    ■ The default background color is black for all display hardware
      configurations and all screen modes. This background is produced by
      the default display color of 0 associated with the background color
      attribute of 0.
    ■ With an EGA, VGA, or MCGA installed, the PALETTE statement gives you
      flexibility in assigning different display colors to the attribute
      color ranges for the foreground, background, and border colors.
    ■ In screen modes 12 and 13 you can set the background color by
      assigning a color to attribute 0 with a PALETTE statement. For
      example, to make the background color 8224 (olive green), you
      would use the following PALETTE statement:
 
          PALETTE 0,8224
 
      To make the background color bright red-violet, use:
 
          PALETTE 0,4128831
 
    ■ In screen mode 11 you can set both the foreground and background
      color by assigning a color to attribute 0 with a PALETTE statement.