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STRIG Statements Details
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The STRIG statements enable, disable, or suspend trapping of joystick
activity.
STRIG(n%) ON
STRIG(n%) OFF
STRIG(n%) STOP
Usage Notes
■ STRIG(n%) ON enables joystick-event trapping. If joystick trigger
n% is pressed after a STRIG(n%) ON statement, the routine
specified in the ON STRIG statement is executed.
■ STRIG(n%) OFF disables joystick-event trapping. No trapping takes
place until another STRIG(n%) ON statement is executed. Events
occurring while trapping is off are ignored.
■ STRIG(n%) STOP suspends joystick-event trapping. No trapping takes
place until a STRIG(n%) ON statement is executed. Events occurring
while trapping is suspended are remembered and processed when the
next STRIG(n%) ON statement is executed. However, remembered events
are lost if STRIG(n%) OFF is executed.
■ When a joystick event trap occurs (that is, the GOSUB is performed),
an automatic STRIG(n%) STOP is executed so that recursive traps
cannot take place. The RETURN from the trapping routine
automatically executes a STRIG(n%) ON statement unless an explicit
STRIG(n%) OFF was performed inside the routine.
■ If your program contains event-handling statements and you are
compiling from the BC command line, use the BC /W or /V option.
(The /W option checks for events at every label or line number; the
/V option checks at every statement.) If you do not use these
options and your program contains event traps, BASIC generates the
error message, "ON event without /V or /W on command line."
■ In previous versions of BASIC, the statement STRIG ON enabled testing
of the joystick triggers; STRIG OFF disabled joystick-trigger testing.
The current version of BASIC ignores the old version of the STRIG ON
and STRIG OFF statements.
■ For more information, see Chapter 9, "Event Handling" in the
Programmer's Guide.