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PMAP, VIEW and WINDOW Programming Example
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'This example uses the VIEW and WINDOW statements to define a graphics
'viewport and window. The PMAP function is used to convert viewport
'coordinates to window coordinates. The program generates a fractal
'that shows a subset of the complex numbers called the "Mandelbrot Set."
DEFINT A-Z 'Default variable type is integer.
DECLARE SUB ScreenTest (EM%, CR%, VL%, VR%, VT%, VB%)
'Set maximum number of iterations per point.
CONST MAXLOOP = 30, MAXSIZE = 1000000
CONST FALSE = 0, TRUE = NOT FALSE 'Boolean constants.
'Set window paramters.
CONST WLeft = -1000, WRight = 250, WTop = 625, WBottom = -625
'Call ScreenTest to find out if this is an EGA machine,
'and get coordinates of viewport corners.
ScreenTest EgaMode, ColorRange, VLeft, VRight, VTop, VBottom
'Define viewport and corresponding window.
VIEW (VLeft, VTop)-(VRight, VBottom), 0, ColorRange
WINDOW (WLeft, WTop)-(WRight, WBottom)
LOCATE 24, 10: PRINT "Press any key to quit.";
XLength = VRight - VLeft
YLength = VBottom - VTop
ColorWidth = MAXLOOP \ ColorRange
'Loop through each pixel in viewport and calculate whether or not
'it is in the Mandelbrot Set.
FOR Y = 0 TO YLength 'Loop through every line in the viewport.
LogicY = PMAP(Y, 3) 'Get the pixel's logical y coordinate.
PSET (WLeft, LogicY) 'Plot leftmost pixel in the line.
OldColor = 0 'Start with background color.
FOR X = 0 TO XLength 'Loop through every pixel in the line.
LogicX = PMAP(X, 2) 'Get the pixel's logical x coordinate.
MandelX& = LogicX
MandelY& = LogicY
'Do the calculations to see if this point is in the Mandelbrot Set.
FOR I = 1 TO MAXLOOP
RealNum& = MandelX& * MandelX&
ImagNum& = MandelY& * MandelY&
IF (RealNum& + ImagNum&) >= MAXSIZE THEN EXIT FOR
MandelY& = (MandelX& * MandelY&) \ 250 + LogicY
MandelX& = (RealNum& - ImagNum&) \ 500 + LogicX
NEXT I
'Assign a color to the point.
PColor = I \ ColorWidth
'If color has changed, draw a line from the last point
'referenced to the new point, using the old color.
IF PColor <> OldColor THEN
LINE -(LogicX, LogicY), (ColorRange - OldColor)
OldColor = PColor
END IF
IF INKEY$ <> "" THEN END
NEXT X
'Draw the last line segment to the right edge of the viewport.
LINE -(LogicX, LogicY), (ColorRange - OldColor)
NEXT Y
DO
LOOP WHILE INKEY$ = ""
SCREEN 0, 0 'Restore the screen to text mode,
WIDTH 80 '80 columns.
END
BadScreen: 'Error handler that is invoked if
EgaMode = FALSE 'there is no EGA graphics card.
RESUME NEXT
'This procedure tests to see if user has EGA hardware with SCREEN 8.
'If this causes an error, the EM flag is set to FALSE, and the screen
'is set with SCREEN 1. The procedure also sets values for the corners
'of the viewport (VL = left, VR = right, VT = top, VB = bottom),
'scaled with the correct aspect ratio so viewport is a perfect square.
SUB ScreenTest (EM, CR, VL, VR, VT, VB) STATIC
EM = TRUE
ON ERROR GOTO BadScreen
SCREEN 8, 1
ON ERROR GOTO 0
IF EM THEN 'No error, so SCREEN 8 is OK.
VL = 110: VR = 529
VT = 5: VB = 179
CR = 15 '16 colors (0 - 15).
ELSE 'Error, so use SCREEN 1.
SCREEN 1, 1
VL = 55: VR = 264
VT = 5: VB = 179
CR = 3 '4 colors (0 - 3).
END IF
END SUB