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WINDOW.C
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─────Run-Time Library───────────────────────────────────────────────────────
/* WINDOW.C illustrates windows and coordinate systems using the
* following functions: (DOS-only)
* _setviewport _setvieworg _setcliprgn _setwindow
* _rectangle _rectangle_w _rectangle_wxy _clearscreen
* _ellipse _ellipse_w _ellipse_wxy
*
* Although not all illustrated here, functions ending in _w
* are similar to _rectangle_w and _ellipse_w; functions ending
* in _wxy are similar to _rectangle_wxy and _ellipse_wxy.
*/
#include <conio.h>
#include <graph.h>
#include <stdlib.h>
void main()
{
short xhalf, yhalf, xquar, yquar;
struct _wxycoord upleft, botright;
struct _videoconfig vc;
if( !_setvideomode( _MAXRESMODE ) ) /* Find a valid graphics mode */
exit( 1 );
_getvideoconfig( &vc );
xhalf = vc.numxpixels / 2;
yhalf = vc.numypixels / 2;
xquar = xhalf / 2;
yquar = yhalf / 2;
/* First window - integer physical coordinates */
_setviewport( 0, 0, xhalf - 1, yhalf - 1 );
_rectangle( _GBORDER, 0, 0, xhalf - 1, yhalf - 1 );
_ellipse( _GFILLINTERIOR, xquar / 4, yquar / 4,
xhalf - (xquar / 4), yhalf - (yquar / 4) );
_getch();
_clearscreen( _GVIEWPORT );
_rectangle( _GBORDER, 0, 0, xhalf - 1, yhalf - 1 );
/* Second window - integer world coordinates with clip region */
_setcliprgn( xhalf, 0, vc.numxpixels, yhalf );
_setvieworg( xhalf + xquar - 1, yquar - 1 );
_rectangle( _GBORDER, -xquar + 1, -yquar + 1, xquar, yquar );
_ellipse( _GFILLINTERIOR, (-xquar * 3) / 4, (-yquar * 3) / 4,
(xquar * 3) / 4, (yquar * 3) / 4 );
_getch();
_clearscreen( _GVIEWPORT );
_rectangle( _GBORDER, -xquar + 1, -yquar + 1, xquar, yquar );
/* Third window */
_setviewport( xhalf, yhalf, vc.numxpixels - 1, vc.numypixels - 1 );
_setwindow( 0, -4.0, -5.0, 4.0, 5.0 );
_rectangle_w( _GBORDER, -4.0, -5.0, 4.0, 5.0 );
_ellipse_w( _GFILLINTERIOR, -3.0, -3.5, 3.0, 3.5 );
_getch();
_clearscreen( _GVIEWPORT );
_rectangle_w( _GBORDER, -4.0, -5.0, 4.0, 5.0 );
/* Fourth window */
_setviewport( 0, yhalf, xhalf - 1, vc.numypixels - 1 );
_setwindow( 0, -4.0, -5.0, 4.0, 5.0 );
upleft.wx = -4.0;
upleft.wy = -5.0;
botright.wx = 4.0;
botright.wy = 5.0;
_rectangle_wxy( _GBORDER, &upleft, &botright );
upleft.wx = -3.0;
upleft.wy = -3.5;
botright.wx = 3.0;
botright.wy = 3.5;
_ellipse_wxy( _GFILLINTERIOR, &upleft, &botright );
_getch();
_setvideomode( _DEFAULTMODE );
}
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