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About Dialog Windows (1.2)
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About Dialog Windows
This topic describes creating and using dialog windows and message boxes in
your applications. You should also be familiar with the following topics:
◄MS OS/2 Resource Compiler►
◄Control windows►
◄Messages and message queues►
A dialog window (also called a dialog box or a dialog) is a window that
contains one or more child control windows and is typically used to display
messages to and gather input from the user. It is often a temporary window
that an application creates to gather specific input, destroying the window
immediately after use.
Dialog windows provide a high-level method for applications to display and
gather information. MS OS/2 contains many functions and messages that help
manage the control windows that make up a dialog window, thus easing the
burden of maintaining complex input and output systems.
Modal and Modeless Dialog Windows
Dialog windows can be modal or modeless. A modal dialog window requires that
the dialog window be dismissed before the user can activate other windows in
the same application. Generally, an application uses a modal dialog window
to get essential information from the user before proceeding with an
operation. A modeless dialog window allows the user to activate other
windows without dismissing the dialog window.
Both modal and modeless dialog windows allow the user to activate windows in
another application before responding to the dialog window.
Modal dialog windows are simpler for an application to manage because they
are created, perform their task, and close, all in a single function call.
Modeless dialog windows require more attention from the application because
they exist until explicitly dismissed. Modeless dialog windows provide a
more flexible interface, however, by allowing the user to move to other
windows in the application before responding to the dialog window.
Dialog Items
A dialog item is a child window of the dialog window. The dialog window is
usually a window of class WC_FRAME. MS OS/2 provides many predefined window
classes, called control windows, that are used as dialog items. Predefined
control windows include static display boxes, text-entry fields, buttons,
and list boxes. Customized window classes can also be used as dialog items.
Because dialog items are windows, they can be manipulated by all
window-management functions relating to size, position, and visibility.
Dialog items are always owned by the dialog frame window. Most predefined
control-window classes send notification messages to their owners when the
user interacts with their control windows. The dialog frame window receives
these notification messages and passes them on to the application through
the application-defined dialog procedure.
Dialog-Control Groups
Items within a dialog window can be organized into groups. When items are
arranged in a group, the user can move from one item to another in the same
group by using the ARROW keys. When the user presses an ARROW key, the focus
moves from one item in a group to the next item of the same group, but not
to items of other groups within the dialog window.
Arranging items in groups is useful for radio buttons. Although other
control types can also be displayed this way, entry-field controls cannot;
they process ARROW keys themselves.
The first item in a dialog-control group has the WS_GROUP window style. All
subsequent items in the dialog template are considered part of that group
until another item is given the WS_GROUP style, which begins a new group.
The WS_TABSTOP style is often used along with the WS_GROUP style. This style
marks the items that can receive the focus when the user presses the TAB
key. Each time the user presses the TAB key, the focus moves to the next
item that has the WS_TABSTOP style. Generally, the WS_GROUP and WS_TABSTOP
styles are defined together for the first item of each group in the dialog
template. This makes it possible for a user to press the TAB key to move
between groups of items and to use the ARROW keys to move between items
within a group.
The WS_TABSTOP style should not be used for radio buttons because the system
automatically maintains a tabstop on any selected item in a radio-button
group; the focus will always be on the currently selected item when pressing
the TAB key in a group of radio buttons.
The WS_GROUP and WS_TABSTOP styles are also useful for preventing the user
from moving to a particular button when using the keyboard. For example, if
the dialog window has an OK and a Cancel button, you should put them in the
same group, with the OK button as the first item in the group. The user can
press the TAB key to select the OK button, but not the Cancel button. To
move to the Cancel button by using the keyboard, the user must first press
the TAB key to move to the OK button, and then press an ARROW key to move
the focus to the Cancel button.
Message Boxes
Message boxes are dialog windows predefined by the system and used as a
simple interface for applications without creating dialog-template resources
or dialog procedures. An application can call the WinMessageBox function and
specify the type of message box and message text. The system displays the
message and waits for the user to dismiss the message box by selecting a
button in the message box. The system then returns a result code to the
application, indicating which button the user selected.
Message boxes are best for short notification messages that require a simple
acknowledgment or choice by the user. Applications do not specify a dialog
procedure for message boxes, so they cannot readily change the action of a
message box. There are many predefined message-box styles.
Message boxes can be application-modal or system-modal. Application-modal
means that the user cannot activate another window in the current
application before responding to the message box, but can switch to another
application before responding. System-modal means that the user cannot
activate another window in any application while the message box is present.
A system-modal message box should be used only to display urgent error
messages (running out of memory, for example).
Dialog Data Structures
A dialog-window item is a control window that is owned by the dialog window.
Each dialog-window item is described by a DLGTITEM data structure. The
DLGTITEM structure is rarely accessed directly by an application. Most
manipulation of dialog items is handled by system functions. Applications
that create dialog items that are not defined as part of a dialog-template
resource must create dialog-window-item structures in memory. The format of
a DLGTITEM structure is as follows:
typedef struct _DLGTITEM {
USHORT fsItemStatus;
USHORT cChildren;
USHORT cchClassName;
USHORT offClassName;
USHORT cchText;
USHORT offText;
ULONG flStyle;
SHORT x;
SHORT y;
SHORT cx;
SHORT cy;
USHORT id;
USHORT offPresParams;
USHORT offCtlData;
} DLGTITEM;
Because a dialog window can have many items, a DLGTEMPLATE data structure
consists of header information followed by an array of dialog-window items.
Applications that create dialog windows without using dialog resources must
create a dialog template in memory and then call the WinCreateDlg function.
The format of a DLGTEMPLATE structure is as follows:
typedef struct _DLGTEMPLATE {
USHORT cbTemplate;
USHORT type;
USHORT codepage;
USHORT offadlgti;
USHORT fsTemplateStatus;
USHORT iItemFocus;
USHORT coffPresParams;
DLGTITEM adlgti[1];
} DLGTEMPLATE;
Dialog Coordinates
Coordinates in a dialog template are specified in dialog coordinates and are
based on the size of the system font. A horizontal unit is one-fourth of the
system-font-character average width; a vertical unit is one-eighth of the
system-font-character average height. The origin of the dialog template is
the lower-left corner of the dialog window. MS OS/2 provides the
WinMapDlgPoints function for converting dialog coordinates into window
coordinates.
Dialog Resources
Most applications define dialog templates in resource files rather than
constructing template data structures in memory at run time. The
dialog-resource file defines the size and style of the dialog-window frame
and specifies each control item.
The following source-code fragment creates a dialog template. Notice that
the WS_GROUP and WS_TABSTOP style designations are given for the first item
in each group. The dimensions and position for each item are given in dialog
coordinates rather than in window coordinates.
DLGTEMPLATE IDD_ABOUT
BEGIN
DIALOG "", IDD_ABOUT2, 10, 10, 150, 110, FS_DLGBORDER, 0
BEGIN
CONTROL "Attributes:",100,
10, 30, 100, 70,
WC_STATIC,
SS_GROUPBOX | WS_VISIBLE
CONTROL "Highlighted",101,
20, 80, 58, 12,
WC_BUTTON,
WS_GROUP | WS_TABSTOP | BS_AUTOCHECKBOX | WS_VISIBLE
CONTROL "Enabled",102,
20, 60, 58, 12,
WC_BUTTON,
BS_AUTOCHECKBOX | WS_VISIBLE
CONTROL "Checked",103,
20, 40, 58, 12,
WC_BUTTON,
BS_AUTOCHECKBOX | WS_VISIBLE
CONTROL "Okay", DID_OK,
10, 10, 50, 14,
WC_BUTTON,
WS_GROUP | WS_TABSTOP | BS_PUSHBUTTON | BS_DEFAULT | WS_VISIBLE
CONTROL "Cancel", DID_CANCEL,
80, 10, 50, 14,
WC_BUTTON,
BS_PUSHBUTTON | WS_VISIBLE
END
END
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