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Important Notice
The pages on this site contain documentation for very old MS-DOS software,
purely for historical purposes.
If you're looking for up-to-date documentation, particularly for programming,
you should not rely on the information found here, as it will be woefully
out of date.
SCREEN Statement Details - Colors
◄Details► ◄Colors► ◄Modes► ◄Adapters►
──────────────────────────────────────────────────────────────────────────────
Attributes and Colors
For various screen modes and display hardware configurations, different
attribute and color settings exist. (See the ◄PALETTE statement details►
for a discussion of attribute and color number.) The majority of these
attribute and color configurations are summarized in the tables below.
Default Attributes and Colors for SCREEN Modes 1 and 9(a)
Attributes Color Monochrome
Display Display
Number(b) Color Number(c) Color
0 0 Black 0 Off
1 11 Light cyan 2 High intensity
2 13 Light magenta 2 High intensity
3 15 High-intensity 0 Off
white
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(a) EGA with video memory <= 64K.
(b) EGA color numbers. VGA and MCGA use color numbers that
produce visually equivalent colors.
(c) Only for mode 0 monochrome.
Default Attributes and Colors for SCREEN Modes 2 and 11
Attributes Color Monochrome
Display Display
Number(a) Color Number(b) Color
0 0 Black 0 Off
1 15 High-intensity 0 Off
white
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(a) EGA color numbers. VGA and MCGA use color numbers that produce
visually equivalent colors.
(b) Only for mode 0 monochrome.
Default Attributes and Colors for SCREEN Modes 0, 7, 8, 9(a), 12, and 13
Attributes Color Monochrome
Display Display
Number(b) Color Number(c) Color
0 0 Black 0 Off
1 1 Blue Underlined(d)
2 2 Green 1 On(d)
3 3 Cyan 1 On(d)
4 4 Red 1 On(d)
5 5 Magenta 1 On(d)
6 6 Brown 1 On(d)
7 7 White 1 On(d)
8 8 Gray 0 Off
9 9 Light Blue High intensity
Underlined
10 10 Light green 2 High intensity
11 11 Light cyan 2 High intensity
12 12 Light red 2 High intensity
13 13 Light magenta 2 High intensity
14 14 Yellow 2 High intensity
15 15 High-intensity 0 Off
white
____________________________________________________________________
(a) For VGA. Also for EGA with video memory > 64K.
(b) EGA color numbers. VGA and MCGA use color numbers that produce
visually equivalent colors.
(c) Only for mode 0 monochrome.
(d) Off when used for background.