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longjmp
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The longjmp function restores a stack environment and execution
locale previously saved in <env> by setjmp. The longjmp and setjmp
functions are typically used to pass execution control to error-
handling or recovery code in a previously called routine without
using the normal calling or return conventions.
A call to setjmp causes the current stack environment to be saved
in <env>. A subsequent call to longjmp restores the saved
environment and returns control to the point immediately following
the corresponding setjmp call. Execution resumes as if <value> had
just been returned by the setjmp call.
The values of all variables (except register variables) accessible
to the routine receiving control contain the values they had when
longjmp was called. The values of register variables are
unpredictable.
The longjmp function must be called before the function that
called setjmp returns. If longjmp is called after the function
calling setjmp returns, unpredictable program behavior results.
The return value of setjmp, which is longjmp's <value> parameter,
must be nonzero. If <value> is passed as 0, the value 1 is
substituted in the actual return.
Observe the following restrictions when using longjmp:
1. Do not assume that the values of the register variables
will remain the same. The values of the register variables
in the routine calling setjmp may not be restored to the
proper values after longjmp is executed.
2. Do not use longjmp to transfer control from within one
overlay to within another. The overlay manager keeps the
overlay in memory after a call to longjmp.
3. Also, do not use longjmp to transfer control out of an
interrupt-handling routine unless the interrupt is caused
by a floating-point exception. In this case, a program may
return from an interrupt handler via longjmp if it first
reinitializes the floating-point math package by calling
_fpreset.
Return Value
None.
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