◄Summary► ◄Details► ◄Example► ◄Contents► ◄Index► ◄Back► ────────────────────────────────────────────────────────────────────────────── Defines logical dimensions for the current graphics viewport - for example, your own viewport coordinate system. Statement not available when forms are showing. WINDOW [[SCREEN] (x1!,y1!)-(x2!,y2!)] ■ SCREEN Inverts the normal Cartesian direction of the y screen coordinates so that y values increase from the top of the screen to the bottom ■ (x1!,y1!) Logical coordinates that map to the upper-left screen coordinates of the viewport ■ (x2!,y2!) Logical coordinates that map to the lower-right screen coordinates of the viewport See Also ◄CLS Statement► ◄PMAP Function► ◄POINT Function► ◄SCREEN Statement► ◄VIEW Statement► ◄WIDTH Statement►