◄Summary► ◄Details► ◄Example► ◄Contents► ◄Index► ◄Back► ────────────────────────────────────────────────────────────────────────────── Enables, disables, or suspends play-event trapping; can be used with with object-specific events. PLAY {ON | OFF | STOP} ■ ON Enables event trapping ■ OFF Disables event trapping; if an event takes place, it is ignored ■ STOP Suspends event trapping; any events that occur are remembered and processed as soon as a PLAY ON statement is executed See Also ◄Error/Event Trapping Summary► ◄Object Events Summary► ◄ON PLAY Statement► ◄PLAY Function► ◄PLAY Statement (Music)► ◄Sound/Music Operations►