_GetGTextVector Procedure
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Arguments
x, y Integers specifying vector
Description
The values of x and y define the vector which determines the
direction of rotation of font text on the screen. Some examples of
text rotation options are:
(x, y) Text Orientation
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( 1,0) Horizontal text (default)
( 0,1) Rotated 90 degrees counterclockwise
(-1,0) Rotated 180 degrees
(0,-1) Rotated 270 degrees counterclockwise
Note that (0,0) is ignored. If other values are input, only
the sign of the input is used. For example, (-3,0) is interpreted
as (-1,0).