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 _OutGText Procedure
  ◄Summary► ◄Details► ◄Example►                                   ◄Back►
 
  Argument
 
    TextString    String to be displayed
 
  Description
 
    The _OutGText procedure displays the string TextString on the
    screen using the current font, graphics position, and graphics
    color.
 
    The current graphics position is used for the upper-left corner of
    the first character in the string. After _OutGText displays the
    text, it updates the current graphics position to the location of
    the lower-right corner of the last character in the string.
 
    Control characters such as ASCII 13 (CR), 10 (LF), and 9 (TAB) are
    ignored in the string. You can use the _GetGTextExtent function to
    get the pixel length of the string for formatting.
 
    To rotate text displayed with _OutGText, use the _SetGTextVector
    procedure.
 
    Note:  This procedure operates only in graphics video modes.
    Do not try to use it in text modes.
 
  _GrStatus Returns
 
    _GrClipped, _GrNoOutput, _GrNotInProperMode