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_SetGTextVector Procedure
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Arguments
x, y Vector specifying font rotation
Description
The values of x and y define the vector which determines the
orientation of font text on the screen. Examples of text rotation
options are
(x, y) Text Orientation
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( 1,0) Horizontal text (default)
( 0,1) Rotated 90 degrees counter-clockwise
(-1,0) Rotated 180 degrees
(0,-1) Rotated 270 degrees counter-clockwise
Note that (0,0) is ignored. If non-zero values are input, only
the sign of the input is used. For example, (-3,0) is interpreted
as (-1,0).
_GrStatus Returns
_GrParameterAltered