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BITMAP (1.2)
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The Resource Compiler BITMAP Statement
BITMAP bitmap-id [load-option] [mem-option] filename
The BITMAP statement defines a bitmap resource for an application. A bitmap
resource, typically created using Microsoft Operating System/2 Icon Editor,
is a custom bitmap that an application uses in its display or as an item in
a menu. The BITMAP statement copies the bitmap resource from the file
specified in the filename field and adds it to the application's other
resources. A bitmap resource can be loaded from the executable file when
needed by using the GpiLoadBitmap function.
You can provide any number of BITMAP statements in a resource-definition
file, but each statement must specify a unique bitmap-id value.
Field Description
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bitmap-id Specifies the bitmap-resource identifier. This value must be an
integer in the range 0 through 65,535, or a simple expression
that evaluates to a value in that range.
load-option Specifies when the system loads the resource from the
executable file into memory. This value must be one of the
following:
Value Meaning
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PRELOAD System loads the resource when the application
starts.
LOADONCALL System loads the resource when the application
calls the GpiLoadBitmap function. This is the
default value.
mem-option Specifies how the system manages the resource when it is in
memory. This value must be one of the following:
Value Meaning
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FIXED System keeps the resource at a fixed memory
location.
MOVEABLE System moves the resource as necessary to compact
memory. This is the default value.
DISCARDABLE System discards the resource if it is no longer
needed.
filename Specifies the name of the file containing the icon resource. If
the file is not in the current directory, filename must be
preceded by a full path.
Example
This example defines a bitmap whose bitmap identifier is 12. The bitmap
resource is copied from the file custom.bmp.
BITMAP 12 custom.bmp
See Also
GpiLoadBitmap
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