Important Notice
The pages on this site contain documentation for very old MS-DOS software,
purely for historical purposes.
If you're looking for up-to-date documentation, particularly for programming,
you should not rely on the information found here, as it will be woefully
out of date.
Article Q44412
◄Contents► ◄Index► ◄Back►
─────────────────────────────────────────────────────────────────────────────
◄Knowledge Base Contents► ◄Knowledge Base Index►
Color and Monochrome Attributes in SCREEN 0 (Text) Explained - Q44412
The following information refers to the SCREEN 0 description in the
following sources: the VBDOS.EXE on-line Help system of Visual Basic
version 1.00 for MS-DOS.
The documentation for SCREEN 0 states that the follow colors are
available:
o 16 colors assigned to two color attributes
o 16 colors assigned to any of 16 color attributes (with CGA or EGA)
o 64 colors assigned to any of 16 color attributes (with EGA or VGA)
However, this is misleading because the word "attribute" is used
inaccurately.
A more accurate statement is that for each character in SCREEN 0, you
can assign 16 colors for the foreground and any of 8 colors for the
background on a color adapter (CGA, EGA, or VGA). In addition, you can
make the character blink (flash on and off).
On a monochrome adapter, only certain combinations of display
attributes are supported, as described further below.
More Information:
Attribute Byte for Color Adapters
---------------------------------
The reason for having only 8 colors (0 through 7) available for the
background of each character is because of the arrangement of video
memory. In text mode, each character position on the display screen is
controlled by two contiguous bytes in video memory. The first byte
contains the ASCII code for the character, and the second byte is that
character's attribute byte, which controls colors, brightness, and
blinking.
In the foreground, there are 8 base colors, plus a 4th bit for
intensity, which gives 16 colors (2^4 = 16). The background has only
the 8 base colors. Another bit turns on blinking, which flashes
foreground and background together for a given character.
The following are the 8 bits of the attribute byte allocated per
character in text mode (SCREEN 0) for color display adapters:
---------------------------------------------------------------
| | | | | | | | |
| Blink | Red | Green | Blue |Intense| Red | Green | Blue |
| | | | | | | | |
| 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---------------------------------------------------------------
\_____ ______/ \________ _________/
\ / \ /
Background Foreground
Attribute Byte for Monochrome Adapters
--------------------------------------
The following are the 8 bits of the attribute byte allocated per
character in text mode (SCREEN 0) for monochrome display adapters:
---------------------------------------------------------------
| | | | | | | | |
| 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
| | | | | | | | |
---------------------------------------------------------------
\/ \_____ ______/ \/ \_____ ______/
| \ / | \ /
Blinking Background Intensified Foreground
Only the following combinations of attribute bits are recognized by a
monochrome adapter card. The appearance of some display attributes
depends on the setting of the enable-blink bit at I/O port 3B8 hex.
The attribute-bit combinations are as follows:
Value of Attribute Byte
(Binary) (Hex) Description of Display Attributes
----------------------- ---------------------------------
00000000 00 Not displayed
00000001 01 Underlined
00000111 07 Normal (white on black)
00001001 09 High intensity, underlined
00001111 0F High intensity
01110000 70 White background, black foreground
(i.e., reverse video)
10000111 * 87 If blinking enabled: blinking white on black
If blinking disabled: dim background, normal
foreground
10001111 * 8F If blinking enabled: blinking high intensity
If blinking disabled: dim background, high-
intensity foreground
11110000 F0 If blinking enabled: blinking reverse video
If blinking disabled: high-intensity
background, black foreground
* Combinations marked with asterisk (*) are not displayed on all
monochrome monitors.
Additional Reference:
"Programmer's Guide to PC and PS/2 Video Systems," by Richard
Wilton (published by Microsoft Press, 1987)