sopwith

NAME

sopwith - classic aerial combat shoot em up game

SYNOPSIS

sopwith [ -n | -s | -c | -l | -j host ] [-f] [-glevel] [-m filename] [-q]

DESCRIPTION

Sopwith is a modern port of the classic 1980s shoot 'em up game of the same name. The game has a World War I aviation theme. The object of Sopwith is to destroy all enemy targets with a somewhat limited airforce.

It can be played both in single player and multiplayer mode over a TCP/IP network.

Sopwith looks for a configuration file in the user's home directory at ~/.local/share/SDL Sopwith/sopwith.cfg; the configuration file is only generated after the user changes one of the settings from the in-game options menu. Details about the contents of this file can be found in sopwith.cfg(5).

OPTIONS

-n

Start a single player game in novice mode. In novice mode there are no oxen or birds, you have infinite ammo and bombs, and it is not possible to stall the plane. This is a good option if you are new to the game, or if you're just interested in more casual gameplay without so much of a challenge.

-s

Start a single player in expert mode

-c

Start a single player vs. computer game

-l

Start a network game listening for a network connection. See the section "MULTIPLAYER SERVERS" below for more details.

-p

Use a different TCP port for multiplayer games than the default (3847).

-j host:port

Start a network game, connecting to another listening host as specified by host:port. If the port number is not specified then TCP port 3847 is used.

-f

Start in full screen mode if possible.

-glevel

Start the game on the indicated difficulty level. For instance, use -g2 to start the game on level 2. The default is level 0.

-q

Turn off sound (quiet)

-m filename

Load new mission (level) from the given filename.

CONTROLS

The standard controls on a US layout keyboard are as follows:

comma

pull up

slash

pull down

period

flip plane

Z

decrease speed

X

increase speed

space

fire machine gun

B

drop bomb

H

autopilot plane to home base

S

turn on sound effects

Ctrl+R

restart the current game, only works in single player mode

Ctrl+Q

quit the current game, only works in single player mode

Ctrl+C

quit

Ctrl+C Ctrl+C Ctrl+C

quit immediately

TIPS

The following are some tips for playing the game:

MEDALS

If the "medals" game option is turned on, the player is rewarded with ribbons and medals for the following:

Flying Ace Ribbon (cyan with a single white stripe)

Shooting down 5 planes

Top Flying Ace Ribbon (cyan with two white stripes)

Shooting down 25 planes (difficult!)

Service Ribbon (cyan with white edges)

Three successful raids

Perfect Ribbon (white with two magenta stripes)

Finishing a level with no planes lost

Competence Medal (white medal on a cyan ribbon)

Gaining 25 points in a single flight, where 3 points are awarded per plane and 4 per building

Ribbon of Competence (white with magenta stripe)

As above, a second time

Purple Heart (magenta heart on a cyan ribbon)

Returning to base after having been damaged

Ribbon of Valour (magenta with white stripe)

Gaining a certain number of points for destroyed planes and buildings; the points depend on whether the player was damaged at that point in time, and how far away the destroyed object was from the player's base

Victoria Cross (cyan cross on a magenta ribbon)

As above, but a few more points

Medals are only awarded if you get back to base safely. For example, if you destroy some targets but then crash, or if you shoot down a plane but get shot down yourself, it doesn't count.

MULTIPLAYER SERVERS

When run in "listen" mode with the -l command line flag (see above), sopwith runs as a server that listens for an incoming connection. To make this server available from a home Internet connection, you will typically have to set up a port forward from your Internet router. The port to forward is TCP port 3847. You will also need to find out your public IP address so that the other player can connect.

Alternatively, if you have access to a *nix-based server then it may be preferable to run something like a dedicated server that avoids the hassle of port forwarding and dynamic IPs. All that is needed in order to do this is to run a TCP server that forwards connections between two clients. This can be done using nc(1); for example:

nc -l -p 3847 -c "nc -l -p 3847"

Developing the above command into a complete shell script for a continually-active dedicated server is left as an exercise for the reader.

WWW

BUG REPORTS

Bugs can be reported to the GitHub issue tracker:

SEE ALSO

sopwith.cfg(5), triplane(6), airstrike(6)

AUTHORS

Originally written by David L. Clark for BMB Compuscience
Modern SDL port By Simon Howard, Jesse Smith

HISTORY

Sopwith was originally developed by BMB Compuscience of Canada as a demonstration game for their Imaginet Networking System. The system was not commercially successful but Sopwith became a popular game for the IBM PC and compatibles. A sequel that is referred to by fans as "Sopwith 2" was actually a newer version rather than a different game, but included extra features, such as oxen and birds (the oxen being an in-joke reference to a BMB employee who was nicknamed "Ox").

The original author, David L. Clark, later released "Sopwith - The Network Edition" with several extra features including comical heads-up "splats" and wounded planes; a follow-up titled "The Author's Edition" contained the same features. This version of Sopwith is based on the released source code to the Network Edition.

The real Sopwith Camel F.1 was one of the most famous fighter planes of World War I; Camel pilots shot down 1,294 enemy aircraft over the course of the war, more than any other aircraft. The plane gained a reputation for being agile but difficult to fly; many novice pilots crashed the plane on takeoff. The Camel was designed and manufactured by the Sopwith Aviation Company, founded by aviation pioneer Thomas Sopwith; 5,490 aircraft were produced. In popular culture the Camel is known for being the biplane flown by the protagonist in the Biggles series of novels, and by Snoopy in the Peanuts comic strip.

COPYRIGHT

Copyright © 1984, 1985, 1987 BMB Compuscience Inc.
Copyright © 1984-2000 David L. Clark
Copyright © 2001-2024 Simon Howard, Jesse Smith

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.