PLAY Statement (Event Trapping)
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Enables, disables, or suspends play-event trapping; can be used with
with object-specific events.
PLAY {ON | OFF | STOP}
■ ON Enables event trapping
■ OFF Disables event trapping; if an event takes place, it is ignored
■ STOP Suspends event trapping; any events that occur are remembered
and processed as soon as a PLAY ON statement is executed
See Also
◄Error/Event Trapping Summary► ◄Object Events Summary►
◄ON PLAY Statement► ◄PLAY Function►
◄PLAY Statement (Music)► ◄Sound/Music Operations►