WINDOW Statement
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WINDOW [[SCREEN] (x1!,y1!)-(x2!,y2!)]
■ If all arguments are omitted, the window coordinates will be the same
as the viewport coordinates.
■ SCREEN If omitted, the origin of the window y-axis is
at the lower-left corner of the window (as in the
Cartesian coordinate system); if used, the origin is
at the upper-left corner.
■ (x1!,y1!)-(x2!,y2!) The coordinates y1!, y2!, x1!, and x2! are
single-precision expressions specifying the top,
bottom, left, and right sides of the window,
respectively.
See Also ◄CLS► ◄SCREEN Statement► ◄VIEW► ◄WIDTH►