◄Contents► ◄Index► ◄Back► ──────────────────────────────────────────────────────────────────────────── WAVEHDR The WAVEHDR structure defines the header used to identify a waveform data buffer. typedef struct wavehdr_tag { LPSTR lpData; DWORD dwBufferLength; DWORD dwBytesRecorded; DWORD dwUser; DWORD dwFlags; DWORD dwLoops; struct wavehdr_tag far * lpNext; DWORD reserved; } WAVEHDR; Fields LPSTR lpData Specifies a far pointer to the waveform data buffer. DWORD dwBufferLength Specifies the length of the data buffer. DWORD dwBytesRecorded When the header is used in input, this specifies how much data is in the buffer. DWORD dwUser Specifies 32 bits of user data. DWORD dwFlags Specifies flags giving information about the data buffer. WHDR_DONE Set by the device driver to indicate that it is finished with the data buffer and is returning it to the application. WHDR_BEGINLOOP Specifies that this buffer is the first buffer in a loop. This flag is only used with output data buffers. WHDR_ENDLOOP Specifies that this buffer is the last buffer in a loop. This flag is only used with output data buffers. WHDR_PREPARED Set by the device driver to indicate that the data buffer has been prepared with waveInPrepareHeader or waveOutPrepareHeader. WHDR_INQUEUE Set by the device driver to indicate that the data buffer is queued for playback. DWORD dwLoops Specifies the number of times to play the loop. This parameter is used only with output data buffers. struct wavehdr_tag far * lpNext Is reserved for use by the device driver to point to the next WAVEHDR structure in the queue. DWORD reserved Is reserved for use by the device driver. This field can be used to store a pointer to a structure containing information about the client. Comments Use the WHDR_BEGINLOOP and WHDR_ENDLOOP flags in the dwFlags field to specify the beginning and ending data blocks for looping. To loop on a single block, specify both flags for the same block. Use the dwLoops field in the WAVEHDR structure for the first block in the loop to specify the number of times to play the loop. -♦-