◄Contents► ◄Index► ◄Back► ────────────────────────────────────────────────────────────────────────────── Graphics Command Summary ■ Graphics functionality other than the printing of ASCII characters is not available when forms are showing. All forms must be hidden (using the HIDE method), invisible (Visible = 0), or unloaded (using the UNLOAD statement) before you can perform any graphics-related tasks. See: ◄HIDE Method► ◄UNLOAD Statement► ◄Visible Property► ■ The following keywords are used in Visual Basic to produce and manipulate graphic images: ◄BLOAD► Loads memory-image file created by BSAVE ◄BSAVE► Transfers memory-image to file or device ◄CIRCLE► Draws a circle or an ellipse ◄COLOR► Sets foreground/background color ◄DRAW► Combines features of other graphics statements ◄GET (Graphics)► Stores graphic images in numeric array ◄LINE► Draws a straight line or box ◄PAINT► Fills area of screen with color pattern ◄PALETTE► Changes one or more colors in the palette ◄PCOPY► Copies one video memory page to another ◄PMAP► Returns window coordinate = to viewport coordinate ◄POINT► Returns current position of graphics cursor ◄PRESET► Draws specified point on screen ◄PSET► Draws specified point on screen ◄PUT (Graphics)► Displays "GET captured" image on the screen ◄SCREEN► Sets adapter and monitor specifications ◄VARPTR$► Returns string representation of variable's address ◄VIEW► Defines screen limits for graphics output ◄WINDOW► Defines the dimensions of a viewport window ■ The following reference topics are also available: ◄Adapters and Displays► ◄Color Attributes and Values (Objects)► ◄Color Attributes and Values (SCREEN)► ◄Screen Image Arrays and Compatibility► ◄Screen Mode Summary► See: ◄Keywords by Task►